IDK why and how but this only happens on the minigame sprites.
my computer only renders ten coustumes, sorry. The secret will end with the guard with metal bits on him, ok? also, did you check the minigame sprites project again? i'm pretty sure you can find it there.yes. Walking sprite doesn't show up on my computer ,so please make a project with his right walking sprites in it ,sorry. Kajiulord wrote:Yup! So, I got Blams mini game pretty much done, but his right. the vents that are found on the cameras are just ways into the office, though we could make it so that they act as a transport for some animatronics.OK! The toilet was a little iffy for me too, but at least can we have the plumbing as his transport? by the by, the eyesaur could be one of the fastest, but he could be affected the most by the snapshot, with the beaver being the opposite, becase the stuff is covering his eyes, you like? also, there is only one window, and i'm not quite sure if i want the toilet mechanic. Also, you know about the snapshot feature, well if we made the guys faster (less time between blampos and blamrom updates, ect) and had the snapshot feature, it could work if we make the snspshot freeze them for a small while, tell sure, we could have snapshot. AND your computer only being able to load ten costumes isn't a problem, there are only ten costumes.fyi, correct me if im wrong, but these are the mavanics: Hallway, windows, in office vents, out of office vents, toilet[(?). the vents that are found on the cameras are just ways into the office, though we could make it so that they act as a transport for some animatronics. Also, you know about the snapshot feature, well if we made the guys faster (less time between blampos and blamrom updates, ect) and had the snapshot feature, it could work if we make the snspshot freeze them for a small while, tell